![]() ![]() Same for the people you introduced PS2 to. But frankly, they're speaking out of frustrations rather than experience. I put PS2 in the hands of many people too that ended up quitting, their main complaint? Heavies. LA with a shotgun, HA with a point-blank rocket launcher, ESF's, HESH tanks, etc. I can understand that it may seem frustrating to you to die to a cloaker with an SMG, but let's be honest here. ”Short answer to your question: No, also it's not really a 'mad man debate' as these posts are dime-a-dozen. ↑ “ If i could, i would have prefixed this thread by "mad man debate" but I honestly think that and have been for a long time.Īn infiltrator is supposed to infiltrate, not 1v4 some poor guys that are already fighting with someone else. 52 secondsĪn infiltrator is supposed to infiltrate, not 1v4 some poor guys that are already fighting with someone else. Lots of things that don't have to do with killing peopke in. Making it able to hack sunderer/galaxy terminals. ![]() Making it protect the points it captured so that you need at least 2 people to retake it. Making it overload generators/cap points faster. What could be done to "replace" this ability for the infiltrator : Its abilities should stay in the long range kills, the hacking, etc. It's unbalanced, and above all, litterally is one of the main reasons people quit the game (technically, the cloak+short range kill would be but smg is one of the most used cloak short range kill).Īs I said, i'm not all for infiltrator having good capacities at short range, it shouldn't be used as a damage dealer. I can go on killstreaks with my standard cloak and a secundary weapon, i don't even want to try and find out what i could do with an smg. You can kill an infil smg easily if you see him, no worries, if you don't you'll die, and the conditions are not there for him to be seen. It's one of the most frustrating things in the game because in the heat of the battle, the subtle sounds and cloak can be easily missed, while the infiltrator just has to look around to be sure he wont get destroyed right after his cheap kill. But infil SMG is one of the best cqc ttk of the game usually, and can be litterally sitting on you before you know it, killing you in less than a second. Claymores, vehicles, HA, even shotguns you can manage by outplaying them/playing intelligent. Over the years, i put PS2 into the hands of many peoples, and the one complaint they all agreed on which made them quit the game, was the infil smg. ![]() The same can be said about a LOT of weapon/class/vehicle but still, hear me out. I think that SMG infils are frustrating for everyone but them. So, this cleared up, why am I saying something so controversial, yet, so brave ? I play lots of infils these days and I love it, but not with a SMG. I don't think all classes should have a CQC DPS role. I dont think SMG infils are extremely OP (just a bit), the problem is somewhere else. This is a great weapon for any build because as long as players are careful with it, using the elemental effects, they can be a threat in battle.If i could, i would have prefixed this thread by "mad man debate" but I honestly think that and have been for a long time. So, if the Elemental Whirl triggers fire attacks, the player's attack is increased by 16%. Then, while those effects are in play, the overall damage of whatever element is being used increases. This means players can start having a fire, ice, or wilt attacks. RELATED: Hardest Turn-Based RPGs Ever Made, RankedĮlemental Whirl stands out in this case, because when players are attacking with it, they can trigger an elemental effect on the enemy. They can give players and their party an easier time downing enemies because of the extra power. The elemental attacks are important, and quite useful since most stack. These claws are a great highlight of that. ![]() They can help players fight in many play styles and contribute to any build they're creating. One of the best aspects of Torchlight: Infinite is how each weapon does a wide assortment of things. ![]()
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